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360°全息幻影系统的开发与实现
Design and implementation of 360° holographic phantom system
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作 者:姜晓鹏 马纯永 陈璐 于方杰 范龙庆
JIANG Xiao-peng,MA Chun-yong,CHEN Lu,YU Fang-jie,FAN Long-qing(College of Information Science and Engineering, Ocean University of China, Qingdao 266100, China)
机构地区:中国海洋大学信息科学与工程学院,山东青岛266100
出 处:《计算机工程与设计》 CSCD 2014年第35卷第12期 4268-4272页,共5页
Computer Engineering and Design
基 金:电子信息产业发展基金项目
摘 要:360°全息幻影系统能够在空间中显示具有真实立体感的3D影像,在了解该技术原理及问题的基础上,进行相关的软件研发及硬件制作。系统的软件部分基于C++与OpenGL,在一个窗体下渲染出4幅参数可控的影像,结合硬件,利用一个投影仪,完成一套可实时交互的360°全息幻影系统。实验结果表明,该系统能呈现较好的立体仿真效果,并具有良好的实时性与交互性。
The 360 degree holographic phantom system can demonstrate 3Dimages with a real three-dimensional sense in the space.Based on the understanding of the technology principles and issues,the related software and hardware production were carried out.The software of the system rendered four images with controllable parameters in a form using C++ and OpenGL.Combined with the hardware and using aprojector,a 360 degree holographic phantom system was completed.The test results show that the system can present better three-dimensional simulation results,and it meets the requirements of real-time and interactivity.
关键词:全息幻影系统 帧缓存对象 立体显示 虚拟现实 实时交互
holographic phantom system ;frame buffer object(FBO) ;stereoscopic display ;virtual reality ;real-time interactive ; |
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